Killer Bunnies and the Quest for the Magic Carrot; Blue Starter Deck

October 16, 2019

Killer Bunnies and the Quest for the Magic Carrot; Blue Starter Deck

Killer Bunnies and the Quest for the Magic Carrot; Blue Starter Deck

I took my 12 and 13 year old and each of their best buddies to an indoor water park resort the week before Christmas. This was one of those places where you had to spend the night in their hotel to access the pools and slides. There was a mini-golf course (9 hole for $7) and a mini bowling alley which was similarly over-priced. The kids were tired of the water but didn't want to blow any more money on the arcade and other extras. Enter: Killer Bunnies.

My son's friend had just received this game for an early Christmas present. The boys got it out and played it for hours. Then they got me to play. Then they got the girls to play. It is sort of terrible, in a way that 13 year old boys love. The deaths are tragic. The annihilation can be complete. My rabbit got abducted by aliens. I had all the carrots, but no rabbits so I could not win.

The more we played and understood the (complicated) rules, the more fun it became. I ordered it for my son's birthday and we have played it many times over the Christmas break and beyond.

Killer bunnies is an amazingly fun card game that I absolutely adore.

The premise of the game is simple, you want to collect as many of the magic carrots as you can in hopes that you choose the winning carrot! So ultimately, the game is a game of luck and chance, but it doesn't feel like it. There are so many twists and turns that can disrupt any single persons "lead". The game does take at least a few turns to really get the hang of, but once you and your friends understand the basics, you'll be fine. It didn't take me long at all to understand it. If there is ever a question about what a certain card does, the booklet that comes with the game explains any cards that need additional explanation. Most cards are pretty self explanatory. However, if there is ever an issue with what a card does, my friends and i just quickly debate what should be the intended outcome of the card.

This starter set contains the blue and yellow decks. This is enough for you to start playing immediately. However, this game definitely shines more when you buy booster packs. It gives you more cards and more possibilities. These boosters have to be bought in order!!! The order can be found on their website or listed in the booklet that comes with the game if you ever forget. The boosters are: red, violet, orange, green, twilight white, stainless steal, perfectly pink, wacky khaki, ominous onyx (double sized booster), chocolate (can be bought at any time). I highly recommend at least buying the first 2 boosters when you buy the starter game.

When you have a majority of the booster packs, this game can be played with more than the recommended number of people listed on the box. However, this will of course make a longer game as more people have to take turns. Still great fun though! Great for game night!

This game requires one thing to make it very much worth while. That one thing is fun people to play it with. This is truly a game not so much about the winning of the game as much as it is about the interaction with those you’re playing it with. A perfectly cool party game or an evening home with the family & friends for a “no phone zone” free for all. No matter how good or bad you play it, you gotta have a bunny alive at the end to win, & you still have to have the luck of having picked the right carrot to actually win! Be careful of those lawn darts & all the fun ways to liquidate the oppositions’ bunnies...& most likely a few of your own in the doing! A huge plus with this game is that anyone can leave or join the game without hurting the game in play. The expansion sets make it as impossible as is plausible for this thing to get too old to play too quickly. Definitely a great game for the rotation stack of neat-o games. To reemphasize, having people who like interacting & getting into the play of the game will make the difference of this cool game going into epic proportions or it being a wanting to move on to something else for some players. My first time playing this was with 3 people, & it went epic! My second time was with 6 people, mostly playing their first game, & it got rolling nuts pretty fast. This is an ‘I’m going to play this here attack card on you...but no, wait!...you actually just did it to yourself...but wait again!...Hey, that wasn’t very nice of you!’, kind of game. It’s a play it for the fun of playing with friends & yeah, winning the thing IS pretty cool too! Unlike games such as Munchkin where no matter how well you do & get to the last room to win the game, just because of a stupid card you lose all your stuff & have to go back to the start without hope of winning it, the game of Killer Bunnies is just plain fun to disrupt everyone on the table, probably yourself included, & be able to come right back, or not, to nuke everyone, literally, or be there for the fun of it & have the best time! Besides, who doesn’t like alien abductions? This is a clever & imaginative quick paced card deck game with other elements’ like dice to decide certain outcomes to drive the experience. It’s a box full of zany cool times! It gets my two of those very enthusiastic thumbs up & 5 Stars with Bunnies for everyone & may the dice tossing be ever in your favor...or not? Killer Bunnies for the fun of it!

This game is not everyone's cup of tea. You'll likely have to play it a few times to get the hang of it before you really decide if it's for you. The first time I played it I really didn't care for it. After a another time or two it's one of my favorites.

The directions are a bit intimidating at first because there are so many small rules and with each expansion pack more rules are addedd. I found it was best to play with the basic blue/yellow pack at first then add one expansion at a time. They actually have a numbered list of cards in the directions so if you come across a card that doesn't make sense it's easy to look it up.

The goal of the game is to collect carrots. Once all the carrots are collected you run through the small carrot deck to see who holds the lucky one and this is your winner. The catch is you MUST have a bunny alive to win. If you don't your carrots are given away and you automatically lose.
So, through out the game you must try to keep your bunnies alive while destroying other bunnies.

The only big flaw is the system for the Food, water and money. You draw money from the deck that you can use to buy things like weapons or carrots, but there's no way to make change unless there's already a large pile of discarded cash. For example if I have a card that's 10$ and buy some food and water first 5 there's no Bank or anything to get my change. I have to just keep track on scratch paper or something. Food and water is the same way. Some cards are worth multiple units of food or water. So if I need to feed my rabbit 1 cabbage , but only have a card worth 5 I just need to keep track.

If that was reworked it would be a 5 star game:)

Love, Love, Love this game. Was introduced to it when I visited my brother over Christmas break. Can last 10 minutes or hours depending on how many people play and how many expansion packs you get. Not your traditional game. Kill bunnies, abduct bunnies, infect bunnies, the list goes on and on with each new expansion deck! I have the blue and yellow starter and the inlet, orange and green. Buy this one first, instructions tell you what order to buy the rest. I promise you will love this game just like our family does!


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Feature Product

  • Off the wall strategic fun for 2 to 8 players ages 13 and up, average play time is 45 minutes
  • Game includes 165 large cards, 36 small cards, 6 twelve-side dice and instructions
  • Plays right out of the box, so players do not need to bring their own decks to the table
  • Great game for larger groups
  • Includes BONUS Yellow Booster Deck

Description

Killer Bunnies and the Quest for the Magic Carrot is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents’ Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun! Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower? Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent! It’s off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game!



LOVE THIS GAME! It came in great condition and I would suggest this game to anyone. It does take alot of learning but it is not too hard to pick up. There are not any video tutorials online that I know of but there is a manuel in the box. I learned to play this game when I was around the age of 12. I have been playing for over 10 years and deeply love this game. It can take 1-14 hrs to play, you can decide. It all depends on the amount of booster decks you have and if you want to be " mean" as my family calls it and buy the last carrot card when they dont have bunnies. Honestly this game has helped us learn how to be patient and to she good sportsmanship because you work for hours to win or lose . I opened up the box at a party i threw and we started to play right then. there was a card in the deck that was a card that was not from the " quest for the magic carrot" but the " conquest of the magic carrot" i dont know the different and the card is totally usable so its fine. its the same thing as the one we bought 10 plus years ago. The game is funny and has "funny " violence in the cards like a bunny dies from eating radioactive platonium or something or a hillbilly found it. well worth the price, i know i will be playing this with many people in the future, i have found people who know how to play it and they are always very excited to learn that i knw how to play it too. there is a great community with the game. this deck will keep it simple but you can get the booster decks to make it more " intersting"

In most games the winner is almost always pretty clear. The game ends and you say well, we saw that coming. Or "wow you got all the lucky draws, no wonder you won" blah blah blah

Killer bunnies helps remedy that by its diverse game play which can make every game very unique. Whether there is the great bunny purge (black whole) where every bunny on the field gets wiped out or the player farthest in "lead" has no kadala's so all their carrots dry up and die the game is fantastic.

Pros
-Diverse game play
-Never the same game twice
-You can be "losing" and end up "winning"
-Can be played with the thought that all the rules are "soft"
-Price recently dropped dramatically

Cons
-Takes some time to figure out
-So many booster packs its hard to collect them all!
-You want to spend more money on booster packs to add diversity to the gameplay.

I first came across this game when I was at GenCon SoCal. I made a crazy with the player next to me, everyone else at the table was mad. The game designer stepped in and noted that it was legal. I was hooked. I took 2 copies of the game home with me, and have bought a few more as gifts for friends. It's always appreciated.

This is a really fun "screw your neighbor" game. The basic premise is that you are searching for the magic carrot. You have bunnies that help you along your way. These bunnies can be armed with everything from a kitchen whisk or green jello to a nuclear warhead. Your goal is to get the winning carrot - one of 12 caricatures (like Arnie-the terminator carrot and Dex who's a big nerd- like me.) You torture, cajole, and sometimes beg our fellow players until all the carrots have been distributed. This game is vicious, adorable, and funny. Unlike many games in this genre, it's not vulgar. The age range is 13 and up, but for aspiring games (IE the children of gamers) it's appropriate for ages 10 and up- as long as the players can walk away with bruised egos, but without hurt feelings. It's pretty cut-throat.

This game is a little weird, because you have to plan your plays 2 moves in advance. In very few circumstances, you can change your plays, but for the most part you can't be reactionary. You're always playing the long game. It's definitely a challenge. This game takes some time to play, plan on 45 mins to 1 hour per game. There are plenty of jokes to be had in that time.

There are some mechanics for buying helpful goods along the way. My biggest complaint is that this isn't fleshed out very well. I suppose it's hard to implement. I haven't played beyond the blue and yellow expansions, so maybe this is flushed out in later versions.

If you're looking for a good gift for someone who likes games but has all the classics, you might consider this one.

SO MUCH FUN!!! We got tired of the old board and card games and was looking for a new one and came across Killer Bunnies!!! This is great! It is complicated and yet so simple. My dad has no head for strategy and rarely wins games, and yet this is a game he can actually win as long as he remembers to get carrots! I highly recommend it for everyone!

Killer Bunnies and the Quest for the Magic Carrot is a card game developed by Jeffrey Neil Bellinger and published by Playroom Entertainment. Some praise the game for its smart mechanics while others criticize the randomness. Differing opinions aside, Killer Bunnies is the game that got me into gaming. A few years ago I'd be happy to challenge you to a round of Apples to Apples or Imaginiff. Now I'm ready to team up and save the world in Pandemic.

Killer Bunnies is more complicated than your typical card game. But I've taught over 20 people and everyone's picked it up within a few rounds. The instructions are written extremely well, but I can understand someone getting overwhelmed on a first read (particularly because I was one of those people).

There are 12 Carrot Cards in the game. The main objective is to collect them. Once the last Carrot Card is drawn, the game is over, and one of those carrots is randomly selected as the winner. The more carrots you have, the higher your chances are of being the winner. This is a primary complaint that some people have with the game. "In the end, the game is just a lottery." To that I say:

Yep.

But strategy is also important. The secondary objective is to have as many bunnies out on the table as possible while simultaneously killing your opponents' bunnies. If the final Carrot Card is drawn and you have no bunny, all your carrots are forfeited and you have no chance of winning. Without strategy early on, you can't enter the lottery.

Because of this, Killer Bunnies is a great example of harmony between chance and strategy. Everyone competes until the very end, as opposed to other games in which a single player dominates and no one has a chance to take them down. As long as you have a one bunny and a one carrot, you can win.

The game allows for trading, which leads to additional layers of strategy (read: bribery, extortion, and back-stabbing). I probably lose a friend a month to this game.

Worth it.

You can attack your opponents through a variety of methods. Nearly anything you can imagine doing to your opponents exists on a card. Do they have more carrots than you? Steal them. Do they have 10 bunnies and you have 2? Wipe them out with a multi-target range weapon.

The somewhat endless possibilities of Killer Bunnies is enhanced by the 10 booster decks. Each booster adds new elements and a ton of new cards. Some people have complained that there are too many boosters. To that I say:

Don't buy all of them.

If you like the base game, get the Red Booster. If you like that, get Violet. Repeat until you're overwhelmed and on the verge of tears. The starter set is more than adequate for casual game nights.

If you're interested in journeying down the rabbit hole, I recommend starting with Killer Bunnies and the Conquest of the Magic Carrot starter deck, which is the latest and greatest version of the classic game.

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